Nvidia announces new raytracing-focused RTX 2080, 2080 Ti graphics cards

Nvidia announces new raytracing-focused RTX 2080, 2080 Ti graphics cards

Nvidia announces new raytracing-focused RTX 2080, 2080 Ti graphics cards

Ahead of Gamescom today, NVIDIA officially launched their GeForce RTX 20 series GPUs.

Powering virtual reality apps easily and supporting over 8K UHD, the Acer Predator Orion 9000 series gaming desktops feature up to the latest NVIDIA GeForce RTX 2080 Ti GPUs, and up to an Intel® Core™ i9 Extreme Edition processor with 18 cores and 36 threads.

NVIDIA is releasing special Founders Edition versions of the new GeForce RTX GPUs. The new cards will also feature faster GDDR6 memory, which will enable players to run games at 4K resolution at 60 frames per seconds for even high-end gaming titles.

Nvidia CEO Jensen Huang, announced during the presentation that the RTX 2070 will have a starting price of $499, RTX 2080 at $699, and RTX 2080 Ti at $999. (For an example, see the plane in the picture above from the Battlefield V game.) Generating lifelike reflections, refractions, and other effects requires considerable computing power, which has held ray tracing back in consumer gaming.

We saw several of these demos at Nvidia's RTX Series launch event, and even got to play and capture a couple of the games in question with the settings cranked up and the new technology on show.

Pre-orders are live for both the RTX 2080 and RTX 2080 Ti at retailers like Nvidia's website and Amazon. Based on the company's new Turing architecture, the new graphics card focus on real-time ray tracing application in gaming as well as artificial intelligence.

The big announcement was preceded by extensive remarks from Huang about the significance of the company's Turing enhancements. That task was hard to do well in the past, Huang said in his presentation. Nvidia says that Turing delivers up to 6X the performance of to previous-generation Pascal GPUs. There is a more tangible difference in the fidelity of the gameworld with the RTX reflections that DICE is using in its Nvidia-specific build of the new multiplayer shooter. As it stands now, the vast majority of computer graphics are rendered with a more traditional technique that uses "shaders" to handle different levels of light, color, and darkness. Nvidia showed how this might look in the upcoming shooter Battlefield V. During a battle, explosions and the ensuing fire can be reflected across the entire environment, including the puddles on the ground, nearby store windows, parked cars, and over irises of the human soldiers.

The GeForce Gamescom keynote was where we expected Nvidia to unveil its new PC gaming technology, and on that front it didn't disappoint.

It's been over two years since the current generation of Nvidia's graphics cards were released.

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